Instal Warpips12/31/2023 ![]() The problem is -not- that they are to strong but that literally every other opinion either needs to long or is simply not worth it. Right now in many threads its already said that the mercs are "to strong" or "overpowerd". Said button would circle through followed opinions:Īnd i think that this opinions SHOULD explain them by themselves. Units Stop in thier movement, speading out to the nearest cover and take defend positions, getting more range.Īs for the other button i would add, it would be a button which let units attack more accurate in the meaning of "targeting". They will barely look for cover but grain an small firerate bonus. Units move a bit faster, looking for the fastest walking route with "the most less obstacles" in their way. ![]() Units move a bit slower but they always look for a walking route which is the most save one and gives the best cover opinions - units also tend to use said cover way more often and grain a small faster reload and acuraccy bonus. Units move as they do right now, looking sometimes for cover. The "Speed" button would circle through followed opinions: ONE of them should be "Speed" or "Move", the other something like "attack priority". You have some buttons on your HUD which have something like "strategies" on them. Ths also would/should "kinda" replace the attack/Defence buttons we have right now maybe since the defence opinion is WAY to broken right now anyway. With this all in mind, the game is literally a bit "to random" and gives you more the feeling that you dont really "command" your units but just be the "idiot" behind it who "sends them into battle" but nothing else.Īs for that i thought about a control and behavior system Units also tend to attack MOSTLY the next random unit or units which they saw first. ![]() Right now, the game let you not control any kind of units next to the self-defence turrets and the placement of some mines, sandbags and similar.
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